GAMES
![VRTC-hiRes VRTC-hiRes](https://coby-jennings.com/wp-content/uploads/2024/01/VRTC-hiRes.png)
Virtual Reality Therapy Cafe
Platform: Oculus/Meta Quest
Engine: Unreal (C++, Blueprint)
- Oculus Online Subsystem Networking with port to Photon & Epic Online Services
- Documentation and Implementation of replicated player interactions & physics
- Optimization for Quest 2 & 3
Thicket
Platform: Windows, Steam Deck (Linux)
Engine: Unreal (C++, Blueprint)
- Player Interactions, Inventory and Enemy AI Integration
- Rapid prototyping
- Animation integration
![Thicket Thicket](https://coby-jennings.com/wp-content/uploads/2024/01/Thicket.png)
![TEF TEF](https://coby-jennings.com/wp-content/uploads/2024/01/TEF.png)
The Evolving Forest
Platform: Windows, Mac, Android, iOS (iPad)
Engine: Unity (C#), Unreal (C++, Blueprint)
Engine: Unity (C#), Unreal (C++, Blueprint)
A Clever Label
Platform: Windows (SteamVR, Windows MR), Oculus/Meta Quest
Engine: Unreal (Blueprint)
![acl acl](https://coby-jennings.com/wp-content/uploads/2024/01/acl.jpg)
![imercyve imercyve](https://coby-jennings.com/wp-content/uploads/2024/01/imercyve.jpg)
Imercyve
Platform: Windows (SteamVR)
Engine: Unreal (Blueprint)
Engine: Unreal (Blueprint)
- Bug Fixes and Managing Steam Updates via Command-Line Tools
Valley General Hospital: NiVR
Platform: Windows (SteamVR)
Engine: Unreal (Blueprint)
Engine: Unreal (Blueprint)
- Bug Fixes and Managing Steam Updates via Command-Line Tools
![nivr nivr](https://coby-jennings.com/wp-content/uploads/2024/01/nivr.jpg)
![castlogo castlogo](https://coby-jennings.com/wp-content/uploads/2024/01/castlogo.png)
Cast VR
Platform: Windows (SteamVR)
Engine: Unity (C#)
Engine: Unity (C#)
Student Projects
Warrior
Platform: Windows (Itch.IO)
Engine: Unity (C#)
Engine: Unity (C#)
![h31xyl h31xyl](https://coby-jennings.com/wp-content/uploads/2024/01/h31xyl.gif)
![thobilogo thobilogo](https://coby-jennings.com/wp-content/uploads/2024/01/thobilogo.png)
The Hero of Budgie Island
Platform: Windows (Itch.IO)
Engine: Unreal (C++, Blueprint)
Engine: Unreal (C++, Blueprint)
What Keeps The Fire Alive
Platform: Windows (Itch.IO)
Engine: Unity (C#)
Engine: Unity (C#)
![aigbji aigbji](https://coby-jennings.com/wp-content/uploads/2024/01/aigbji.png)
![Warrior2d Warrior2d](https://coby-jennings.com/wp-content/uploads/2024/01/Warrior2d-1.png)
Everlite
Platform: Android, iOS
Engine: Unity (C#)
Engine: Unity (C#)
Radical Randy vs. The World
Platform: Windows (Itch.IO)
Engine: Unity (C#)
Engine: Unity (C#)
![RR_2 RR_2](https://coby-jennings.com/wp-content/uploads/2024/01/RR_2.png)
![Pathing_1 Pathing_1](https://coby-jennings.com/wp-content/uploads/2024/01/Pathing_1.png)
AI Pathfinding
Engine: Unity (C#)
SFML Level Editor
Platform: Windows, Linux
Engine: Custom (C++, SFML)
Engine: Custom (C++, SFML)
![SFML_2 SFML_2](https://coby-jennings.com/wp-content/uploads/2024/01/SFML_2.png)
![Metaball Metaball](https://coby-jennings.com/wp-content/uploads/2024/01/Metaball.gif)
Raymarching Shader
Platform: Windows
Engine: Unity (C#, HLSL)
Engine: Unity (C#, HLSL)